using PBMessage;
using UnityEngine;
using System.Collections;

public class SC_RetCancelMatch_Handler :IPBHandler
{ 
    public void Exec(object packet) 
    {
        SC_RetCancelMatch PacketData = (SC_RetCancelMatch)packet;
        Game.UI.Get<UIMainView>("MainView").ServerRet_Cancel(PacketData);
    }
}
